Technical direction 420 process work
March 31 2020
Project One Beginning
For the first project I decided to use the pictures from Evie Hoffman, I liked the light and composition for the pictures.

Then I apply the information of the picture to Maya's digital camera and add the cube image to the cameras environment. Lastly I adjust the camera's position and rotation to make a digital cube placed on the origin align to the one in the photo.

April 1 2020
Project One Continues
the next thing that I did after getting the camera right was get a basic setup of the different render layers. once I had done that I added an ai standard surface ball and rendered out the different layers. I then merged them together in nuke so I could compare it to the picture that had a Matte ball so I could better adjust the lighting on a later date.


Nuke test image
Real ball image
April 2 2020
Beginning Light and Texture Match
The main focus of today was fine tuning the light and shadow as well as the texture of the ball to closer resemble the actual picture.


Nuke test image version 2
Real ball image
April 5 2020
Beginning Light and Texture Match
After getting the general lighting and positioning i fine tuned it and added an ambient occlusion to the shadows.


Nuke test image version 3
Real ball image
April 8 2020
Adding Fence Shadow
the next thing that I did was create a render layer to add the fence shadow to the object to do that I took the position of the light added a camera and rendered out an image of the clean plate.



The next thing that i did was put the render in Photoshop and make it a red and black image to be able to turn it into a shadow mask and then i added it to the scene as a surface shader and use projection mapping from the light camera to allow it to realistically wrap around the ball.
Projection from light camera
Projection from render camera
Projection from light camera
April 10 2020
Editing Fence Shadow
the next thing that I did was clean up the shadow to give it cleaner edges and then add it to the nuke file composite. I also color corrected the ball and added a displacement mat to give it a painted look.

After that I rendered out the ball object layer wit aov passes and added the fence shadow to the diffuses aov as well as add the shadow reflection at the bottom of the ball.

April 12 2020
Rendering Final
The last thing that I did was render sequence all of the different render layers together and add them together in nuke

Node tree for Nuke
Final Render
April 19 2020
Project 2 Begins
For the project I have decided to use the photo set provided by Sasha Oulette



Clean Plate
Box
Grey Ball
The next thing that I did was add match the camera angle to the box image and match the camera focal length

The next thing that i did was import the obj of the dragon and add an ai standard shader and add transparency. As well as add a light and match it to the lighting of the image.

April 20 2020
Practicing Ramp Shading and Subsurfacing
today I mostly practiced how to use a ramp shader with nuke to combined two different shaders. one being a transparency shader and the other was subsurface scattering although I don't plan to use this in the final I do think that the process it self may be of some use so i have decided to show the first attempt.

April 21 2020
Correcting The Lighting and Creating Animation
The next thing that I did after practicing texturing was correct the lighting of the scene by using the gray ball image as a reference.

the next thing that I did was animate the dragon so I could have a rough idea of what I wanted the animation to look like.
April 22 2020
Compositing and Adding Caustics
The first thing that I did today was composite all of the elements together and render it out.

The next thing that I did was add a caustic effect to the the shadow by using a mix of in and out merge layers.

April 23 2020
Softening Shadow and Test Render
The main goal that I had today was to soften the shadow and to complete a test render so I could estimate how long the proper render would take.

April 25 2020
Fixing Corrupted Files and Creating Fractures
The biggest thing that I did on this day was fix a corrupted file. I found when I was rendering my ground occlusion that my Object wasn't disappearing So I decided to export all of the items in my scene to a new scene and restart the render layers which fixed the problem.

April 26 2020
Final Render
The last thing that i did was add all the elements together in nukes and render them out along with a breakdown
April 26 2020
Beginning of Project 3
For this project I have chosen to use the photo set of Austin Aguilar I also used the cube photo to match


Photo Set

Camera Match
May 3 2020
Animation decision and Playblast
The next thing that I did was find an animation that I wanted and a character
May 4 2020
Shading the First Character Model
Today I finished Uving the Model and adding different shaders to different materials and did a test render.

May 6 2020
Rough Lighting Test and Composition
After I finished UVing and texture I did a test composite to better understand the lighting

May 7 2020
Composite and Render Layers
Today my biggest step was working of putting together the render layers of the scene and adding the shadow layer to my nuke test composite.

May 10 2020
Test Render
Once I had all of the render layers and a general composite put together I made a test render to make sure that the lighting held a natural look with movement.
May 12 2020
Match Move and Second Test Render
The big thing that I worked on today was getting the 3D tracking node from nuke working. I originally had trouble with the nodes xyz orientation however after some tweaking I was able to fix it. the next step now is to fix the shadow of the secondary character to prevent her from hovering.
May 15 2020
Fixing Shadow and Adding Occlusion
The next thing that I worked on was fixing the shadow of the first character I noticed that it looked like she was floating so I wanted to fix the shadow and animation to make her look more grounded.
after that I added an occlusion ground and object layer.
May 19 2020
Adding A Ground Reflection
The next thing that i did was add a slight reflection off the ground by using a ground reflection layer. One problem that I intend to fix is the fact that the ground plane in Maya extends past the actual ground in the video so I need to fix the shadow and reflection.

May 20 2020
Keying Ground Reflection and Starting Final Renders
The next thing that I have done is fix the off ground reflection by using a key in nuke so that the reflection doesn't go pass the ground. After that I did some last minute adjustments to the saturation of the characters shaders and increased the quality of the render settings.

May 24 2020
Final Renders
Once all the layers were added together in nuke this was the final result